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Marine maps draw order fix
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@ -279,9 +279,8 @@ void Style::defaultPolygonStyle()
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// Draw order
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_drawOrder
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<< TYPE(0x4b) << 0x10d01 << 0x10104 << TYPE(0x4a)
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<< 0x10101 << 0x10102 << 0x10301 << 0x10302 << 0x10303
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<< 0x10304 << 0x10305 << 0x10306 << 0x10613 << 0x10105
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<< 0x10409 << 0x10503 << 0x10601 << 0x1060a
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<< 0x10101 << 0x10102 << 0x10301 << 0x10302 << 0x10303 << 0x10304
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<< 0x10305 << 0x10306
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<< TYPE(0x01) << 0x10800 << TYPE(0x02) << 0x10801 << TYPE(0x03) << 0x10802
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<< TYPE(0x17) << 0x10a04 << TYPE(0x18) << 0x1090c << TYPE(0x1a) << 0x1090e
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<< TYPE(0x28) << 0x10b01 << TYPE(0x32) << 0x10b02 << TYPE(0x3c) << 0x10b03
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@ -298,7 +297,8 @@ void Style::defaultPolygonStyle()
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<< TYPE(0x0a) << 0x10907 << TYPE(0x0b) << 0x10908 << TYPE(0x0c) << 0x10909
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<< TYPE(0x0d) << 0x1090a << TYPE(0x0e) << 0x1090b << TYPE(0x0f)
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<< TYPE(0x10) << TYPE(0x11) << TYPE(0x12) << TYPE(0x19) << 0x1090d
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<< TYPE(0x13) << 0x10900;
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<< TYPE(0x13) << 0x10900 << 0x10613 << 0x10105 << 0x10409 << 0x10503
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<< 0x10601 << 0x1060a;
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}
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void Style::defaultLineStyle()
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