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Shift the levels by one, not by divide by two
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@ -279,7 +279,7 @@ void VectorTile::elevations(const RectC &rect, const Zoom &zoom,
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// Shift the DEM level to get better data then what the map defines for
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// Shift the DEM level to get better data then what the map defines for
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// the given zoom (we prefer rendering quality rather than speed). For
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// the given zoom (we prefer rendering quality rather than speed). For
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// maps with a single level this has no effect.
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// maps with a single level this has no effect.
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int level = _dem->level(zoom) / 2;
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int level = qMax(0, _dem->level(zoom) - 1);
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QList<const DEMTile*> tiles(_dem->tiles(rect, level));
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QList<const DEMTile*> tiles(_dem->tiles(rect, level));
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for (int i = 0; i < tiles.size(); i++) {
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for (int i = 0; i < tiles.size(); i++) {
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const DEMTile *tile = tiles.at(i);
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const DEMTile *tile = tiles.at(i);
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