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Use the original data tile size for rendering to prevent grid artifacts
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@ -170,8 +170,7 @@ void MapsforgeMap::cancelJobs(bool wait)
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void MapsforgeMap::draw(QPainter *painter, const QRectF &rect, Flags flags)
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{
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int tileSize = (_data.tileSize() < 384)
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? _data.tileSize() << 1 : _data.tileSize();
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int tileSize = _data.tileSize();
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QPointF tl(floor(rect.left() / tileSize) * tileSize,
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floor(rect.top() / tileSize) * tileSize);
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QSizeF s(rect.right() - tl.x(), rect.bottom() - tl.y());
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