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The codec is always set in load(), use the default constructor

This commit is contained in:
Martin Tůma 2023-12-21 17:27:27 +01:00
parent 502a7b4129
commit 3d27b4ea00

View File

@ -16,14 +16,14 @@ class LBLFile : public SubFile
{
public:
LBLFile(const IMGData *img)
: SubFile(img), _huffmanText(0), _table(0), _rasters(0), _codec(1252),
_imgIdSize(0), _poiShift(0), _shift(0), _encoding(0) {}
: SubFile(img), _huffmanText(0), _table(0), _rasters(0), _imgIdSize(0),
_poiShift(0), _shift(0), _encoding(0) {}
LBLFile(const QString *path)
: SubFile(path), _huffmanText(0), _table(0), _rasters(0), _codec(1252),
_imgIdSize(0), _poiShift(0), _shift(0), _encoding(0) {}
: SubFile(path), _huffmanText(0), _table(0), _rasters(0), _imgIdSize(0),
_poiShift(0), _shift(0), _encoding(0) {}
LBLFile(const SubFile *gmp, quint32 offset)
: SubFile(gmp, offset), _huffmanText(0), _table(0), _rasters(0),
_codec(1252), _imgIdSize(0), _poiShift(0), _shift(0), _encoding(0) {}
_imgIdSize(0), _poiShift(0), _shift(0), _encoding(0) {}
~LBLFile();
bool load(Handle &hdl, const RGNFile *rgn, Handle &rgnHdl);