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The codec is always set in load(), use the default constructor
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@ -16,14 +16,14 @@ class LBLFile : public SubFile
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{
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{
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public:
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public:
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LBLFile(const IMGData *img)
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LBLFile(const IMGData *img)
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: SubFile(img), _huffmanText(0), _table(0), _rasters(0), _codec(1252),
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: SubFile(img), _huffmanText(0), _table(0), _rasters(0), _imgIdSize(0),
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_imgIdSize(0), _poiShift(0), _shift(0), _encoding(0) {}
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_poiShift(0), _shift(0), _encoding(0) {}
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LBLFile(const QString *path)
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LBLFile(const QString *path)
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: SubFile(path), _huffmanText(0), _table(0), _rasters(0), _codec(1252),
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: SubFile(path), _huffmanText(0), _table(0), _rasters(0), _imgIdSize(0),
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_imgIdSize(0), _poiShift(0), _shift(0), _encoding(0) {}
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_poiShift(0), _shift(0), _encoding(0) {}
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LBLFile(const SubFile *gmp, quint32 offset)
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LBLFile(const SubFile *gmp, quint32 offset)
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: SubFile(gmp, offset), _huffmanText(0), _table(0), _rasters(0),
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: SubFile(gmp, offset), _huffmanText(0), _table(0), _rasters(0),
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_codec(1252), _imgIdSize(0), _poiShift(0), _shift(0), _encoding(0) {}
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_imgIdSize(0), _poiShift(0), _shift(0), _encoding(0) {}
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~LBLFile();
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~LBLFile();
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bool load(Handle &hdl, const RGNFile *rgn, Handle &rgnHdl);
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bool load(Handle &hdl, const RGNFile *rgn, Handle &rgnHdl);
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