mirror of
https://github.com/tumic0/GPXSee.git
synced 2024-11-24 03:35:53 +01:00
Added DEM filtering (bluring)
This commit is contained in:
parent
11677f5e35
commit
947d2d62b3
@ -139,6 +139,7 @@ HEADERS += src/common/config.h \
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src/map/encjob.h \
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src/map/encjob.h \
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src/map/encmap.h \
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src/map/encmap.h \
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src/map/ENC/iso8211.h \
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src/map/ENC/iso8211.h \
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src/map/filter.h \
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src/map/gemfmap.h \
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src/map/gemfmap.h \
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src/map/gmifile.h \
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src/map/gmifile.h \
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src/map/oruxmap.h \
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src/map/oruxmap.h \
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@ -356,6 +357,7 @@ SOURCES += src/main.cpp \
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src/map/encatlas.cpp \
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src/map/encatlas.cpp \
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src/map/encmap.cpp \
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src/map/encmap.cpp \
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src/map/ENC/iso8211.cpp \
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src/map/ENC/iso8211.cpp \
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src/map/filter.cpp \
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src/map/gemfmap.cpp \
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src/map/gemfmap.cpp \
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src/map/gmifile.cpp \
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src/map/gmifile.cpp \
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src/map/oruxmap.cpp \
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src/map/oruxmap.cpp \
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@ -7,6 +7,7 @@
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#include "map/bitmapline.h"
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#include "map/bitmapline.h"
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#include "map/rectd.h"
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#include "map/rectd.h"
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#include "map/hillshading.h"
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#include "map/hillshading.h"
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#include "map/filter.h"
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#include "style.h"
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#include "style.h"
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#include "lblfile.h"
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#include "lblfile.h"
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#include "dem.h"
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#include "dem.h"
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@ -28,6 +29,7 @@ using namespace IMG;
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#define ROAD 0
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#define ROAD 0
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#define WATER 1
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#define WATER 1
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#define BLUR_RADIUS 3
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#define DELTA 0.05 /* DEM3 resolution in degrees */
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#define DELTA 0.05 /* DEM3 resolution in degrees */
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static const QColor textColor(Qt::black);
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static const QColor textColor(Qt::black);
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@ -453,15 +455,15 @@ void RasterTile::fetchData(QList<MapData::Poly> &polygons,
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_data->points(pointRectD.toRectC(_proj, 20), _zoom, &points);
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_data->points(pointRectD.toRectC(_proj, 20), _zoom, &points);
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}
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}
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MatrixD RasterTile::elevation() const
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MatrixD RasterTile::elevation(int extend) const
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{
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{
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MatrixD m(_rect.height() + 2, _rect.width() + 2);
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MatrixD m(_rect.height() + 2 * extend, _rect.width() + 2 * extend);
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QVector<Coordinates> ll;
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QVector<Coordinates> ll;
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int left = _rect.left() - 1;
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int left = _rect.left() - extend;
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int right = _rect.right() + 1;
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int right = _rect.right() + extend;
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int top = _rect.top() - 1;
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int top = _rect.top() - extend;
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int bottom = _rect.bottom() + 1;
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int bottom = _rect.bottom() + extend;
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ll.reserve(m.w() * m.h());
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ll.reserve(m.w() * m.h());
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for (int y = top; y <= bottom; y++)
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for (int y = top; y <= bottom; y++)
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@ -496,9 +498,11 @@ MatrixD RasterTile::elevation() const
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void RasterTile::drawHillShading(QPainter *painter) const
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void RasterTile::drawHillShading(QPainter *painter) const
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{
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{
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if (_hillShading && _zoom >= 18 && _zoom <= 24)
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if (_hillShading && _zoom >= 18 && _zoom <= 24) {
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painter->drawImage(_rect.x(), _rect.y(),
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MatrixD dem(Filter::blur(elevation(BLUR_RADIUS), BLUR_RADIUS));
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HillShading::render(elevation()));
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QImage img(HillShading::render(dem, BLUR_RADIUS));
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painter->drawImage(_rect.x(), _rect.y(), img);
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}
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}
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}
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void RasterTile::render()
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void RasterTile::render()
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@ -75,7 +75,7 @@ private:
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const QFont *poiFont(Style::FontSize size = Style::Normal,
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const QFont *poiFont(Style::FontSize size = Style::Normal,
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int zoom = -1, bool extended = false) const;
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int zoom = -1, bool extended = false) const;
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MatrixD elevation() const;
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MatrixD elevation(int extend) const;
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Projection _proj;
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Projection _proj;
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Transform _transform;
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Transform _transform;
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114
src/map/filter.cpp
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114
src/map/filter.cpp
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@ -0,0 +1,114 @@
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#include <cmath>
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#include "filter.h"
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static QVector<int> boxesForGauss(double sigma, int n)
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{
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double wIdeal = sqrt((12 * sigma * sigma / n) + 1);
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int wl = floor(wIdeal);
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if (wl % 2 == 0)
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wl--;
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int wu = wl + 2;
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double mIdeal = (12 * sigma*sigma - n * wl * wl - 4 * n * wl - 3 * n)
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/ (-4 * wl - 4);
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int m = round(mIdeal);
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QVector<int> sizes(n);
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for (int i = 0; i < n; i++)
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sizes[i] = i < m ? wl : wu;
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return sizes;
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}
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static void boxBlurH4(const MatrixD &src, MatrixD &dst, int r)
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{
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double iarr = 1.0 / (r + r + 1);
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for (int i = 0; i < src.h(); i++) {
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int ti = i * src.w(), li = ti, ri = ti + r;
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double fv = src.at(ti);
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double lv = src.at(ti + src.w() - 1);
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double val = (r + 1) * fv;
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for (int j = 0; j < r; j++)
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val += src.at(ti + j);
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for (int j = 0; j <= r; j++) {
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val += src.at(ri++) - fv;
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dst.at(ti++) = val * iarr;
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}
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for (int j = r + 1; j < src.w() - r; j++) {
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val += src.at(ri++) - src.at(li++);
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dst.at(ti++) = val * iarr;
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}
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for (int j = src.w() - r; j < src.w(); j++) {
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val += lv - src.at(li++);
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dst.at(ti++) = val * iarr;
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}
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}
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}
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static void boxBlurT4(const MatrixD &src, MatrixD &dst, int r)
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{
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double iarr = 1.0 / (r + r + 1);
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for (int i = 0; i < src.w(); i++) {
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int ti = i, li = ti, ri = ti + r * src.w();
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double fv = src.at(ti);
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double lv = src.at(ti + src.w() * (src.h() - 1));
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double val = (r + 1) * fv;
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for (int j = 0; j < r; j++)
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val += src.at(ti + j * src.w());
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for (int j = 0; j <= r; j++) {
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val += src.at(ri) - fv;
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dst.at(ti) = val * iarr;
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ri += src.w(); ti += src.w();
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}
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for (int j = r + 1; j < src.h() - r; j++) {
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val += src.at(ri) - src.at(li);
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dst.at(ti) = val * iarr;
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li += src.w(); ri += src.w(); ti += src.w();
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}
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for (int j = src.h() - r; j < src.h(); j++) {
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val += lv - src.at(li);
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dst.at(ti) = val * iarr;
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li += src.w(); ti += src.w();
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}
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}
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}
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static void boxBlur4(MatrixD &src, MatrixD &dst, int r)
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{
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for (int i = 0; i < src.size(); i++)
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dst.at(i) = src.at(i);
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boxBlurH4(dst, src, r);
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boxBlurT4(src, dst, r);
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}
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static void gaussBlur4(MatrixD &src, MatrixD &dst, int r)
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{
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QVector<int> bxs(boxesForGauss(r, 3));
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boxBlur4(src, dst, (bxs.at(0) - 1) / 2);
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boxBlur4(dst, src, (bxs.at(1) - 1) / 2);
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boxBlur4(src, dst, (bxs.at(2) - 1) / 2);
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}
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MatrixD Filter::blur(const MatrixD &m, int radius)
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{
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MatrixD src(m);
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MatrixD dst(m.h(), m.w());
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for (int i = 0; i < m.size(); i++)
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if (std::isnan(m.at(i)))
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src.at(i) = -500;
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gaussBlur4(src, dst, radius);
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for (int i = 0; i < dst.size(); i++)
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if (std::isnan(m.at(i)))
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dst.at(i) = NAN;
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return dst;
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}
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11
src/map/filter.h
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11
src/map/filter.h
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@ -0,0 +1,11 @@
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#ifndef FILTER_H
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#define FILTER_H
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#include "matrix.h"
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namespace Filter
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{
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MatrixD blur(const MatrixD &m, int radius);
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}
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#endif // FILTER_H
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@ -59,10 +59,11 @@ static void getSubmatrix(int x, int y, const MatrixD &m, SubMatrix &sm)
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sm.z9 = m.at(bottom, right);
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sm.z9 = m.at(bottom, right);
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}
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}
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QImage HillShading::render(const MatrixD &m, quint8 alpha, double z,
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QImage HillShading::render(const MatrixD &m, int extend, quint8 alpha, double z,
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double azimuth, double elevation)
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double azimuth, double elevation)
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{
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{
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QImage img(m.w() - 2, m.h() - 2, QImage::Format_ARGB32_Premultiplied);
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QImage img(m.w() - 2 * extend, m.h() - 2 * extend,
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QImage::Format_ARGB32_Premultiplied);
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uchar *bits = img.bits();
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uchar *bits = img.bits();
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int bpl = img.bytesPerLine();
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int bpl = img.bytesPerLine();
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@ -72,8 +73,8 @@ QImage HillShading::render(const MatrixD &m, quint8 alpha, double z,
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getConstants(azimuth, elevation, c);
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getConstants(azimuth, elevation, c);
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for (int y = 1; y < m.h() - 1; y++) {
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for (int y = extend; y < m.h() - extend; y++) {
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for (int x = 1; x < m.w() - 1; x++) {
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for (int x = extend; x < m.w() - extend; x++) {
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getSubmatrix(x, y, m, sm);
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getSubmatrix(x, y, m, sm);
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getDerivativesHorn(sm, z, d);
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getDerivativesHorn(sm, z, d);
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@ -89,7 +90,7 @@ QImage HillShading::render(const MatrixD &m, quint8 alpha, double z,
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pixel = (alpha - val)<<24;
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pixel = (alpha - val)<<24;
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}
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}
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*(quint32*)(bits + (y - 1) * bpl + (x - 1) * 4) = pixel;
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*(quint32*)(bits + (y - extend) * bpl + (x - extend) * 4) = pixel;
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}
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}
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}
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}
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@ -7,8 +7,8 @@
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class HillShading
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class HillShading
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{
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{
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public:
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public:
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static QImage render(const MatrixD &m, quint8 alpha = 96, double z = 0.3,
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static QImage render(const MatrixD &m, int extend, quint8 alpha = 96,
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double azimuth = 315, double elevation = 25);
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double z = 0.3, double azimuth = 315, double elevation = 25);
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};
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};
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#endif // HILLSHADING_H
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#endif // HILLSHADING_H
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@ -4,6 +4,7 @@
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#include "common/dem.h"
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#include "common/dem.h"
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#include "map/rectd.h"
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#include "map/rectd.h"
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#include "map/hillshading.h"
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#include "map/hillshading.h"
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#include "map/filter.h"
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#include "rastertile.h"
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#include "rastertile.h"
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using namespace Mapsforge;
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using namespace Mapsforge;
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@ -12,6 +13,8 @@ using namespace Mapsforge;
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#define PATHS_EXTENT 20
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#define PATHS_EXTENT 20
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#define SEARCH_EXTENT -0.5
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#define SEARCH_EXTENT -0.5
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#define BLUR_RADIUS 3
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static double LIMIT = cos(deg2rad(170));
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static double LIMIT = cos(deg2rad(170));
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static qreal area(const QPainterPath &polygon)
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static qreal area(const QPainterPath &polygon)
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painter->setBrush(ri->brush());
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painter->setBrush(ri->brush());
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painter->drawEllipse(ll2xy(point->coordinates), radius, radius);
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painter->drawEllipse(ll2xy(point->coordinates), radius, radius);
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} else {
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} else {
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if (_hillShading)
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if (_hillShading) {
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painter->drawImage(_rect.x(), _rect.y(),
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MatrixD dem(Filter::blur(elevation(BLUR_RADIUS), BLUR_RADIUS));
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HillShading::render(elevation()));
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QImage img(HillShading::render(dem, BLUR_RADIUS));
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painter->drawImage(_rect.x(), _rect.y(), img);
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}
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}
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}
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}
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}
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}
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}
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@ -471,14 +476,14 @@ void RasterTile::fetchData(QList<MapData::Path> &paths,
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_data->points(pointRectD.toRectC(_proj, 20), _zoom, &points);
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_data->points(pointRectD.toRectC(_proj, 20), _zoom, &points);
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}
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}
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MatrixD RasterTile::elevation() const
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MatrixD RasterTile::elevation(int extend) const
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{
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{
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MatrixD m(_rect.height() + 2, _rect.width() + 2);
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MatrixD m(_rect.height() + 2 * extend, _rect.width() + 2 * extend);
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int left = _rect.left() - 1;
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int left = _rect.left() - extend;
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int right = _rect.right() + 1;
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int right = _rect.right() + extend;
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int top = _rect.top() - 1;
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int top = _rect.top() - extend;
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int bottom = _rect.bottom() + 1;
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int bottom = _rect.bottom() + extend;
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QVector<Coordinates> ll;
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QVector<Coordinates> ll;
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ll.reserve(m.w() * m.h());
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ll.reserve(m.w() * m.h());
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void drawPaths(QPainter *painter, const QList<MapData::Path> &paths,
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void drawPaths(QPainter *painter, const QList<MapData::Path> &paths,
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const QList<MapData::Point> &points, QVector<PainterPath> &painterPaths);
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const QList<MapData::Point> &points, QVector<PainterPath> &painterPaths);
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MatrixD elevation() const;
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MatrixD elevation(int extend) const;
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Projection _proj;
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Projection _proj;
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Transform _transform;
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Transform _transform;
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int h() const {return _h;}
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int h() const {return _h;}
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int w() const {return _w;}
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int w() const {return _w;}
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const T &at(int n) const {return _m.at(n);}
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T &at(int n) {return _m[n];}
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T &at(int n) {return _m[n];}
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T &at(int i, int j) {return _m[_w * i + j];}
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T &at(int i, int j) {return _m[_w * i + j];}
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T const &at(int i, int j) const {return _m.at(_w * i + j);}
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T const &at(int i, int j) const {return _m.at(_w * i + j);}
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