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RectC now uses the expected axis direction
+ some more refactoring
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@ -28,8 +28,7 @@ public:
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RectC operator&(const RectC &r) const;
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RectC &operator&=(const RectC &r) {*this = *this & r; return *this;}
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void unite(const Coordinates &c);
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RectC normalized() const;
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RectC united(const Coordinates &c) const;
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private:
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Coordinates _tl, _br;
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