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Some more cosmetic optimizations
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parent
ed4e201b08
commit
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@ -18,7 +18,7 @@
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#define MAX_DIGITAL_ZOOM 2
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#define MAX_DIGITAL_ZOOM 2
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#define MIN_DIGITAL_ZOOM -3
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#define MIN_DIGITAL_ZOOM -3
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#define MARGIN 10.0
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#define MARGIN 10
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#define SCALE_OFFSET 7
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#define SCALE_OFFSET 7
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MapView::MapView(Map *map, POI *poi, QWidget *parent)
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MapView::MapView(Map *map, POI *poi, QWidget *parent)
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@ -32,6 +32,8 @@ private:
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double _lat, _lon;
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double _lat, _lon;
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};
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};
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Q_DECLARE_TYPEINFO(Coordinates, Q_PRIMITIVE_TYPE);
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inline bool operator==(const Coordinates &c1, const Coordinates &c2)
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inline bool operator==(const Coordinates &c1, const Coordinates &c2)
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{return (c1.lat() == c2.lat() && c1.lon() == c2.lon());}
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{return (c1.lat() == c2.lat() && c1.lon() == c2.lon());}
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inline bool operator!=(const Coordinates &c1, const Coordinates &c2)
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inline bool operator!=(const Coordinates &c1, const Coordinates &c2)
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@ -92,13 +92,17 @@ void OnlineMap::draw(QPainter *painter, const QRectF &rect, Flags flags)
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QPointF tl(floor(rect.left() / tileSize())
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QPointF tl(floor(rect.left() / tileSize())
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* tileSize(), floor(rect.top() / tileSize()) * tileSize());
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* tileSize(), floor(rect.top() / tileSize()) * tileSize());
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QList<Tile> tiles;
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QSizeF s(qMin(rect.right() - tl.x(), b.width()),
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QSizeF s(qMin(rect.right() - tl.x(), b.width()),
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qMin(rect.bottom() - tl.y(), b.height()));
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qMin(rect.bottom() - tl.y(), b.height()));
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for (int i = 0; i < ceil(s.width() / tileSize()); i++)
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int width = ceil(s.width() / tileSize());
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for (int j = 0; j < ceil(s.height() / tileSize()); j++)
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int height = ceil(s.height() / tileSize());
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tiles.append(Tile(QPoint(tile.x() + i,
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_invertY ? (1<<_zoom) - (tile.y() + j) - 1 : tile.y() + j), _zoom));
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QVector<Tile> tiles;
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tiles.reserve(width * height);
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for (int i = 0; i < width; i++)
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for (int j = 0; j < height; j++)
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tiles.append(Tile(QPoint(tile.x() + i, _invertY ? (1<<_zoom)
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- (tile.y() + j) - 1 : tile.y() + j), _zoom));
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if (flags & Map::Block)
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if (flags & Map::Block)
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_tileLoader->loadTilesSync(tiles);
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_tileLoader->loadTilesSync(tiles);
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@ -10,6 +10,7 @@
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class Tile
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class Tile
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{
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{
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public:
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public:
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Tile() {}
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Tile(const QPoint &xy, const QVariant &zoom, const RectD &bbox = RectD())
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Tile(const QPoint &xy, const QVariant &zoom, const RectD &bbox = RectD())
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{_xy = xy; _zoom = zoom; _bbox = bbox;}
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{_xy = xy; _zoom = zoom; _bbox = bbox;}
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@ -24,7 +24,7 @@ TileLoader::TileLoader(const QString &dir, QObject *parent)
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connect(_downloader, SIGNAL(finished()), this, SIGNAL(finished()));
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connect(_downloader, SIGNAL(finished()), this, SIGNAL(finished()));
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}
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}
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void TileLoader::loadTilesAsync(QList<Tile> &list)
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void TileLoader::loadTilesAsync(QVector<Tile> &list)
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{
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{
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QList<Download> dl;
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QList<Download> dl;
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@ -48,7 +48,7 @@ void TileLoader::loadTilesAsync(QList<Tile> &list)
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_downloader->get(dl, _authorization);
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_downloader->get(dl, _authorization);
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}
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}
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void TileLoader::loadTilesSync(QList<Tile> &list)
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void TileLoader::loadTilesSync(QVector<Tile> &list)
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{
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{
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QList<Download> dl;
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QList<Download> dl;
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@ -17,8 +17,8 @@ public:
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void setAuthorization(const Authorization &authorization)
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void setAuthorization(const Authorization &authorization)
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{_authorization = authorization;}
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{_authorization = authorization;}
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void loadTilesAsync(QList<Tile> &list);
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void loadTilesAsync(QVector<Tile> &list);
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void loadTilesSync(QList<Tile> &list);
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void loadTilesSync(QVector<Tile> &list);
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void clearCache();
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void clearCache();
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signals:
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signals:
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@ -193,7 +193,8 @@ void WMSMap::draw(QPainter *painter, const QRectF &rect, Flags flags)
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QPoint br = QPoint((int)ceil(rect.right() / tileSize()),
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QPoint br = QPoint((int)ceil(rect.right() / tileSize()),
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(int)ceil(rect.bottom() / tileSize()));
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(int)ceil(rect.bottom() / tileSize()));
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QList<Tile> tiles;
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QVector<Tile> tiles;
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tiles.reserve((br.x() - tl.x()) * (br.y() - tl.y()));
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for (int i = tl.x(); i < br.x(); i++) {
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for (int i = tl.x(); i < br.x(); i++) {
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for (int j = tl.y(); j < br.y(); j++) {
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for (int j = tl.y(); j < br.y(); j++) {
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PointD ttl(_transform.img2proj(QPointF(i * TILE_SIZE,
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PointD ttl(_transform.img2proj(QPointF(i * TILE_SIZE,
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@ -173,7 +173,8 @@ void WMTSMap::draw(QPainter *painter, const QRectF &rect, Flags flags)
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QPoint br = QPoint((int)ceil(rect.right() / ts.width()),
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QPoint br = QPoint((int)ceil(rect.right() / ts.width()),
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(int)ceil(rect.bottom() / ts.height()));
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(int)ceil(rect.bottom() / ts.height()));
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QList<Tile> tiles;
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QVector<Tile> tiles;
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tiles.reserve((br.x() - tl.x()) * (br.y() - tl.y()));
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for (int i = tl.x(); i < br.x(); i++)
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for (int i = tl.x(); i < br.x(); i++)
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for (int j = tl.y(); j < br.y(); j++)
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for (int j = tl.y(); j < br.y(); j++)
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tiles.append(Tile(QPoint(i, j), z.id()));
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tiles.append(Tile(QPoint(i, j), z.id()));
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