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Yet another area labels layout algorithm change
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@ -205,17 +205,14 @@ void RasterTile::processAreaLabels(const QVector<PainterPath> &paths,
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const QColor *color = p.ti ? &p.ti->fillColor() : 0;
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const QColor *color = p.ti ? &p.ti->fillColor() : 0;
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const QColor *hColor = p.ti ? haloColor(p.ti) : 0;
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const QColor *hColor = p.ti ? haloColor(p.ti) : 0;
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QPainterPath rp;
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rp.addRect(_rect);
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QPointF pos = p.p->path->labelPos.isNull()
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QPointF pos = p.p->path->labelPos.isNull()
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? centroid(p.p->pp & rp) : ll2xy(p.p->path->labelPos);
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? centroid(p.p->pp) : ll2xy(p.p->path->labelPos);
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if (p.ti && p.lbl && set.contains(*p.lbl))
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if (p.ti && p.lbl && set.contains(*p.lbl))
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continue;
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continue;
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PointItem *item = new PointItem(pos.toPoint(), p.lbl, font, img, color,
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PointItem *item = new PointItem(pos.toPoint(), p.lbl, font, img, color,
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hColor);
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hColor);
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if (item->isValid() && _rect.contains(item->boundingRect().toRect())
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if (item->isValid() && rectNearPolygon(p.p->pp, item->boundingRect())
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&& rectNearPolygon(p.p->pp, item->boundingRect())
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&& !item->collides(textItems)) {
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&& !item->collides(textItems)) {
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textItems.append(item);
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textItems.append(item);
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if (p.ti && p.lbl)
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if (p.ti && p.lbl)
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