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Prefer render quality rather than render speed
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@ -276,7 +276,10 @@ void VectorTile::elevations(const RectC &rect, const Zoom &zoom,
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}
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int level = _dem->level(zoom);
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// Shift the DEM level to get better data then what the map defines for
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// the given zoom (we prefer rendering quality rather than speed). For
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// maps with a single level this has no effect.
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int level = _dem->level(zoom) / 2;
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QList<const DEMTile*> tiles(_dem->tiles(rect, level));
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QList<const DEMTile*> tiles(_dem->tiles(rect, level));
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for (int i = 0; i < tiles.size(); i++) {
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for (int i = 0; i < tiles.size(); i++) {
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const DEMTile *tile = tiles.at(i);
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const DEMTile *tile = tiles.at(i);
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