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Broken OpenGL image part drawing workaround
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3b2d4dcd31
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@ -79,7 +79,12 @@ void GeoTIFFMap::draw(QPainter *painter, const QRectF &rect, bool block)
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{
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Q_UNUSED(block)
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if (_img && !_img->isNull())
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painter->drawImage(rect.topLeft(), *_img, QRectF(rect.topLeft()
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* _ratio, rect.size() * _ratio));
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if (_img && !_img->isNull()) {
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/* Drawing directly a sub-rectangle without an image copy does not work
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for big images under OpenGL. The image is most probably loaded as
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whole which exceeds the texture size limit. */
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QRectF sr(rect.topLeft() * _ratio, rect.size() * _ratio);
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QImage img(_img->copy(sr.toRect()));
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painter->drawImage(rect.topLeft(), img);
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}
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}
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@ -302,8 +302,12 @@ void OziMap::drawOZF(QPainter *painter, const QRectF &rect) const
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void OziMap::drawImage(QPainter *painter, const QRectF &rect) const
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{
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painter->drawImage(rect.topLeft(), *_img, QRectF(rect.topLeft() * _ratio,
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rect.size() * _ratio));
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/* Drawing directly a sub-rectangle without an image copy does not work
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for big images under OpenGL. The image is most probably loaded as
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whole which exceeds the texture size limit. */
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QRectF sr(rect.topLeft() * _ratio, rect.size() * _ratio);
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QImage img(_img->copy(sr.toRect()));
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painter->drawImage(rect.topLeft(), img);
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}
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void OziMap::draw(QPainter *painter, const QRectF &rect, bool block)
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