#ifndef POLYGON_H #define POLYGON_H #include #include #include "common/rectc.h" class Polygon { public: Polygon() {} Polygon(const QVector &path) { _paths.reserve(1); _paths.append(path); _boundingRect = boundingRect(path); } Polygon(const RectC &rect) { QVector v(4); v[0] = Coordinates(rect.left(), rect.top()); v[1] = Coordinates(rect.right(), rect.top()); v[2] = Coordinates(rect.right(), rect.bottom()); v[3] = Coordinates(rect.left(), rect.bottom()); _paths.reserve(1); _paths.append(v); _boundingRect = RectC(v.at(0), v.at(2)); } void append(const QVector &path) { _paths.append(path); _boundingRect |= boundingRect(path); } void reserve(int size) {_paths.reserve(size);} int size() const {return _paths.size();} bool isEmpty() const {return _paths.isEmpty();} const QVector &at(int i) const {return _paths.at(i);} const QVector &first() const {return _paths.first();} const QVector &last() const {return _paths.last();} const RectC &boundingRect() const {return _boundingRect;} private: static RectC boundingRect(const QVector &path) { RectC rect; for (int i = 0; i < path.size(); i++) rect = rect.united(path.at(i)); return rect; } QList > _paths; RectC _boundingRect; }; #endif // POLYGON_H