#ifndef CONVERSION_H #define CONVERSION_H #include "projection.h" class Conversion { public: Conversion() {} Conversion(const Projection::Method &method, const Projection::Setup &setup, const LinearUnits &units, const CoordinateSystem &cs = CoordinateSystem()) : _method(method), _setup(setup), _units(units), _cs(cs) {} const Projection::Method &method() const {return _method;} const Projection::Setup &setup() const {return _setup;} const LinearUnits &units() const {return _units;} const CoordinateSystem &cs() const {return _cs;} bool isNull() const { return (_units.isNull() && _method.isNull() && _setup.isNull() && _cs.isNull()); } bool isValid() const { /* We do not check the CoordinateSystem here as it is not always defined and except of WMTS/WMS it is not needed. The projection setup is always valid as we do not have any checks for it. */ return (_units.isValid() && _method.isValid()); } static bool loadList(const QString &path); static Conversion conversion(int id); static QList > list(); private: class Entry { public: Entry(const QString &name, const Projection::Method &method, const Projection::Setup &setup, const LinearUnits &units, const CoordinateSystem &cs = CoordinateSystem()) : _name(name), _method(method), _setup(setup), _units(units), _cs(cs) {} const QString &name() const {return _name;} const Projection::Method &method() const {return _method;} const Projection::Setup &setup() const {return _setup;} const LinearUnits &units() const {return _units;} const CoordinateSystem &cs() const {return _cs;} private: QString _name; Projection::Method _method; Projection::Setup _setup; LinearUnits _units; CoordinateSystem _cs; }; static QMap defaults(); Projection::Method _method; Projection::Setup _setup; LinearUnits _units; CoordinateSystem _cs; static QMap _conversions; }; #ifndef QT_NO_DEBUG QDebug operator<<(QDebug dbg, const Conversion &conversion); #endif // QT_NO_DEBUG #endif // CONVERSION_H