#include #include #include #include "common/rectc.h" #include "demloader.h" #define DOWNLOAD_LIMIT 32 static QList tiles(const RectC &rect) { QList list; if (!rect.isValid()) return list; for (int i = qFloor(rect.top()); i >= qFloor(rect.bottom()); i--) for (int j = qFloor(rect.left()); j <= qFloor(rect.right()); j++) list.append(DEM::Tile(j, i)); return list; } static bool isZip(const QUrl &url) { QFileInfo fi(url.fileName()); return (fi.suffix().toLower() == "zip"); } DEMLoader::DEMLoader(const QString &dir, QObject *parent) : QObject(parent), _dir(dir) { _downloader = new Downloader(this); connect(_downloader, &Downloader::finished, this, &DEMLoader::finished); } bool DEMLoader::loadTiles(const RectC &rect) { QList tl(tiles(rect)); QList dl; /* Create the user DEM dir only when a download is requested as it will override the global DEM dir. */ if (!QDir().mkpath(_dir)) { qWarning("%s: %s", qPrintable(_dir), "Error creating DEM directory"); return false; } /* This also clears the DEM data cache which is necessary to use the data from the downloaded DEM tiles. */ DEM::setDir(_dir); for (int i = 0; i < tl.size(); i++) { const DEM::Tile &t = tl.at(i); QString fn(tileFile(t)); QString zn(fn + ".zip"); if (!(QFileInfo(zn).exists() || QFileInfo(fn).exists())) { QUrl url(tileUrl(t)); dl.append(Download(url, isZip(url) ? zn : fn)); } } if (dl.size() > DOWNLOAD_LIMIT) { qWarning("DEM download limit exceeded. Limit/requested: %u/%u.", DOWNLOAD_LIMIT, dl.size()); return false; } return _downloader->get(dl, _authorization); } bool DEMLoader::checkTiles(const RectC &rect) const { QList tl(tiles(rect)); for (int i = 0; i < tl.size(); i++) { const DEM::Tile &t = tl.at(i); QString fn(tileFile(t)); QString zn(fn + ".zip"); if (!(QFileInfo(zn).exists() || QFileInfo(fn).exists())) return false; } return true; } QUrl DEMLoader::tileUrl(const DEM::Tile &tile) const { QString url(_url); url.replace("$lon", tile.lonStr()); url.replace("$lat", tile.latStr()); return QUrl(url); } QString DEMLoader::tileFile(const DEM::Tile &tile) const { return _dir + QLatin1Char('/') + tile.baseName(); }