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GPXSee/src/map/hillshading.cpp
2024-05-27 17:56:45 +02:00

106 lines
2.1 KiB
C++

#include <cmath>
#include "hillshading.h"
struct Constants
{
double a1;
double a2;
double a3;
};
struct SubMatrix
{
double z1;
double z2;
double z3;
double z4;
double z6;
double z7;
double z8;
double z9;
};
struct Derivatives
{
double dzdx;
double dzdy;
};
int HillShading::_alpha = 96;
int HillShading::_blur = 3;
int HillShading::_azimuth = 315;
int HillShading::_altitude = 45;
double HillShading::_z = 0.6;
static void getConstants(double azimuth, double elevation, Constants &c)
{
double alpha = (M_PI / 180.0) * azimuth;
double beta = (M_PI / 180.0) * elevation;
c.a1 = sin(beta);
c.a2 = cos(beta) * sin(alpha);
c.a3 = cos(beta) * cos(alpha);
}
static void getDerivativesHorn(const SubMatrix &sm, double z, Derivatives &d)
{
d.dzdx = (z * (sm.z3 + 2 * sm.z6 + sm.z9 - sm.z1 - 2 * sm.z4 - sm.z7)) / 8;
d.dzdy = (z * (sm.z1 + 2 * sm.z2 + sm.z3 - sm.z7 - 2 * sm.z8 - sm.z9)) / 8;
}
static void getSubmatrix(int x, int y, const MatrixD &m, SubMatrix &sm)
{
int left = x - 1;
int right = x + 1;
int top = y - 1;
int bottom = y + 1;
sm.z1 = m.at(top, left);
sm.z2 = m.at(top, x);
sm.z3 = m.at(top, right);
sm.z4 = m.at(y, left);
sm.z6 = m.at(y, right);
sm.z7 = m.at(bottom, left);
sm.z8 = m.at(bottom, x);
sm.z9 = m.at(bottom, right);
}
QImage HillShading::render(const MatrixD &m, int extend)
{
QImage img(m.w() - 2 * extend, m.h() - 2 * extend,
QImage::Format_ARGB32_Premultiplied);
uchar *bits = img.bits();
int bpl = img.bytesPerLine();
Constants c;
SubMatrix sm;
Derivatives d;
getConstants(_azimuth, _altitude, c);
Q_ASSERT(extend > 0);
for (int y = extend; y < m.h() - extend; y++) {
for (int x = extend; x < m.w() - extend; x++) {
getSubmatrix(x, y, m, sm);
getDerivativesHorn(sm, _z, d);
double L = (c.a1 - c.a2 * d.dzdx - c.a3 * d.dzdy)
/ sqrt(1.0 + d.dzdx * d.dzdx + d.dzdy * d.dzdy);
quint32 pixel;
if (std::isnan(L))
pixel = 0;
else {
L = sqrt(L * 0.8 + 0.2);
quint8 val = (L < 0) ? 0 : L * _alpha;
pixel = (_alpha - val)<<24;
}
*(quint32*)(bits + (y - extend) * bpl + (x - extend) * 4) = pixel;
}
}
return img;
}