QtPBFImagePlugin/src/pbf.cpp

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#include <QByteArray>
#include <QPainter>
#include <QDebug>
#include <QVariantMap>
#include "vector_tile.pb.h"
#include "style.h"
#include "tile.h"
#include "pbf.h"
using namespace google::protobuf;
#define MOVE_TO 1
#define LINE_TO 2
#define CLOSE_PATH 7
#define POLYGON vector_tile::Tile_GeomType::Tile_GeomType_POLYGON
#define LINESTRING vector_tile::Tile_GeomType::Tile_GeomType_LINESTRING
#define POINT vector_tile::Tile_GeomType::Tile_GeomType_POINT
struct Layer
{
Layer(const vector_tile::Tile_Layer *data) : data(data) {}
const vector_tile::Tile_Layer *data;
QVector<QString> keys;
QVector<QVariant> values;
};
struct Feature
{
Feature(const vector_tile::Tile_Feature *data, const QVector<QString> *keys,
const QVector<QVariant> *values) : data(data), keys(keys),
values(values) {}
const vector_tile::Tile_Feature *data;
const QVector<QString> *keys;
const QVector<QVariant> *values;
};
static QVariant value(const vector_tile::Tile_Value &val)
{
if (val.has_bool_value())
return QVariant(val.bool_value());
else if (val.has_int_value())
return QVariant((qlonglong)val.int_value());
else if (val.has_sint_value())
return QVariant((qlonglong)val.sint_value());
else if (val.has_uint_value())
return QVariant((qulonglong)val.uint_value());
else if (val.has_float_value())
return QVariant(val.float_value());
else if (val.has_double_value())
return QVariant(val.double_value());
else if (val.has_string_value())
return QVariant(QString::fromStdString(val.string_value()));
else
return QVariant();
}
static QPoint parameters(quint32 v1, quint32 v2)
{
return QPoint((v1 >> 1) ^ (-(v1 & 1)), ((v2 >> 1) ^ (-(v2 & 1))));
}
static void feature(const Feature &feature, Style *style, int styleLayer,
qreal factor, Tile &tile)
{
QVariantMap tags;
for (int i = 0; i < feature.data->tags_size(); i = i + 2)
tags.insert(feature.keys->at(feature.data->tags(i)),
feature.values->at(feature.data->tags(i+1)));
switch (feature.data->type()) {
case POLYGON:
tags.insert("$type", QVariant("Polygon"));
break;
case LINESTRING:
tags.insert("$type", QVariant("LineString"));
break;
case POINT:
tags.insert("$type", QVariant("Point"));
break;
default:
break;
}
if (!style->match(styleLayer, tags))
return;
QPoint cursor;
QPainterPath path;
for (int i = 0; i < feature.data->geometry_size(); i++) {
quint32 g = feature.data->geometry(i);
unsigned cmdId = g & 0x7;
unsigned cmdCount = g >> 3;
if (cmdId == MOVE_TO) {
for (unsigned j = 0; j < cmdCount; j++) {
QPoint offset = parameters(feature.data->geometry(i+1),
feature.data->geometry(i+2));
i += 2;
cursor += offset;
path.moveTo(QPointF(cursor) / factor);
}
} else if (cmdId == LINE_TO) {
for (unsigned j = 0; j < cmdCount; j++) {
QPoint offset = parameters(feature.data->geometry(i+1),
feature.data->geometry(i+2));
i += 2;
cursor += offset;
path.lineTo(QPointF(cursor) / factor);
}
} else if (cmdId == CLOSE_PATH) {
path.closeSubpath();
path.moveTo(cursor);
}
}
style->drawFeature(styleLayer, path, tags, tile);
}
static void layer(const Layer &layer, Style *style, int styleLayer, Tile &tile)
{
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qreal factor = layer.data->extent() / (qreal)tile.size();
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for (int i = 0; i < layer.data->features_size(); i++)
feature(Feature(&(layer.data->features(i)), &(layer.keys),
&(layer.values)), style, styleLayer, factor, tile);
}
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QImage PBF::image(const QByteArray &data, int zoom, Style *style, int size)
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{
vector_tile::Tile tile;
if (!tile.ParseFromArray(data.constData(), data.size())) {
qCritical() << "Invalid tile protocol buffer data";
return QImage();
}
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Tile t(size);
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style->setZoom(zoom);
style->drawBackground(t);
QMap<QString, Layer> layers;
for (int i = 0; i < tile.layers_size(); i++) {
const vector_tile::Tile_Layer &layer = tile.layers(i);
Layer l(&layer);
for (int j = 0; j < layer.keys_size(); j++)
l.keys.append(QString::fromStdString(layer.keys(j)));
for (int j = 0; j < layer.values_size(); j++)
l.values.append(value(layer.values(j)));
layers.insert(QString::fromStdString(tile.layers(i).name()), l);
}
// Process data in order of style layers
for (int i = 0; i < style->sourceLayers().size(); i++) {
QMap<QString, Layer>::const_iterator it = layers.find(
style->sourceLayers().at(i));
if (it == layers.constEnd())
continue;
layer(*it, style, i, t);
}
return t.render();
}