Properly scale the whole tile content

This commit is contained in:
2018-11-17 21:54:51 +01:00
parent 14adb0925c
commit 1f9e044493
8 changed files with 25 additions and 29 deletions

View File

@ -6,8 +6,7 @@
class Text
{
public:
Text(const QSize &size, qreal scale)
: _sceneRect(QRectF(QPointF(0, 0), size)), _fontScale(scale) {}
Text(const QSize &size) : _sceneRect(QRectF(QPointF(0, 0), size)) {}
~Text();
void render(QPainter *painter) const;
@ -22,7 +21,6 @@ private:
QList<TextItem *> collidingItems(const TextItem *item) const;
QRectF _sceneRect;
qreal _fontScale;
QList<TextItem *> _items;
};