24 Commits

Author SHA1 Message Date
08509f0930 Added support for HiDPI sprites 2018-12-04 00:09:23 +01:00
f68573afaf Limit duplicit symbols 2018-11-30 09:18:56 +01:00
37290e231a Optimization/code cleanup 2018-11-29 23:01:06 +01:00
8567ef44d1 Improved text layout handling 2018-11-28 23:39:33 +01:00
085a90e0e5 Yet another code cleanup 2018-11-27 19:53:08 +01:00
6f5bedb82b Improved fuzzy bounding rect computation
Code cleanup
2018-11-26 22:17:57 +01:00
9a314c408e Some more code cleanup 2018-11-25 12:46:38 +01:00
2637594c0a Code cleanup 2018-11-25 11:47:14 +01:00
c1a00d902e Code cleanup 2018-11-24 18:57:24 +01:00
3ea8ce64a7 Made text-transform zoom dependend 2018-11-24 10:14:23 +01:00
2803f48a21 Added support for symbol icons 2018-11-22 21:57:21 +01:00
c48ea8c878 Added support for the text-rotation-alignment style property
Code cleanup
2018-11-19 23:09:34 +01:00
1f9e044493 Properly scale the whole tile content 2018-11-17 21:54:51 +01:00
f4b1952b95 Some more optimization/code cleanup 2018-11-13 18:24:51 +01:00
03fbf4643d Draw code optimization 2018-11-13 01:01:36 +01:00
f41ac3bd54 Added support for image scaling
+ improved text path items performance
2018-11-12 22:05:55 +01:00
d6f6a0eb3d Use fuzzy text bounding rect computation to improve performance
Do not use QGraphicsScene as it is not thread-safe
2018-11-11 14:10:38 +01:00
b7fb925178 Display labels overlapping between tiles
(requires unique feature IDs in PBF data - OpenMapTiles >= v3.7)
2018-11-10 00:17:00 +01:00
d7aa49b7ea Yet another text path algorithm fix
Floor the font sizes
2018-11-06 23:51:44 +01:00
c13af94275 Redesigned text path handling 2018-11-04 23:54:34 +01:00
a4089f9a29 Text rendering algorithm improvements 2018-11-03 19:16:08 +01:00
80bf56bda8 Improved text path drawing 2018-10-31 17:40:43 +01:00
5d68f31124 Use a dedicated graphics item for drawing the text instead a pixmap 2018-10-29 18:30:55 +01:00
88295f0ca7 Initial version 2018-10-29 00:11:23 +01:00