#ifndef TEXT_H #define TEXT_H #include "textitem.h" class Text { public: Text(const QSize &size) : _sceneRect(QRectF(QPointF(0, 0), size)) {} ~Text(); void render(QPainter *painter) const; void addLabel(const QString &text, const QPointF &pos, const QPainter &painter, qreal maxTextWidth); void addLabel(const QString &text, const QPainterPath &path, const QPainter &painter, qreal maxAngle); private: void addItem(TextItem *item) {_items.append(item);} QList<TextItem *> collidingItems(const TextItem *item) const; QRectF _sceneRect; QList<TextItem *> _items; }; #endif // TEXT_H