#ifndef TEXT_H #define TEXT_H #include "textitem.h" class Text { public: Text(int size) : _sceneRect(QRectF(0, 0, size, size)) {} ~Text(); void render(QPainter *painter); void addLabel(const QString &text, const QPointF &pos, const QFont &font, const QPen &pen, qreal maxTextWidth); void addLabel(const QString &text, const QPainterPath &path, const QFont &font, const QPen &pen, qreal maxAngle); private: void addItem(TextItem *item) {_items.append(item);} QList collidingItems(const TextItem *item) const; QRectF _sceneRect; QList _items; }; #endif // TEXT_H